| Nov 10 2002 |
| Thanks go to Zant for compiling an impressive list of gems |
| Dec 01 2002 |
| Ack. This is a lot harder than I thought. Will do for sometime later... |
| Jan 08 2003 |
Basic architecture put into place.
Todo: make the gem objects.
Todo: give mobs a random chance of dropping gems. |
| Jan 10 2003 |
Added in a crapload of features to allow immortals to ostat and oset gems.
Also added in gem cost initialization code.
Todo: finish making gem objects.
Todo: give mobs chance of dropping gems.
Todo: make gem-dealers who will buy gems. |
| Jan 10 2003 |
| Created the gem items. |
| Jan 10 2003 |
| Made the command to allow players to check the worth of a gem item, as well as sell it to a gem dealer. |
| Jan 12 2003 |
Redid gem worth formula slightly.
Wrote code to generate random value of gem to drop based on mob's level and stuff.
Still need to write code to actually generate a gem object. |
| Jan 29 2003 |
| All is done. Only need to reboot the MUD. |