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Task Information: Lights going out
| Details: |
Fix the bug where the extinguishing of a
single source of light makes an entire room go dark regardless of the presence
of other sources of light.
(Geseg) |
| Category: |
Bug Fixes |
| Clearance: |
Public |
| Date
Assigned: |
Nov 04 2002 |
| Date
Due: |
Nov 10 2002 |
| Completed: |
Nov 15 2002
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Completion Notes
| FINALLY! I think I got it...! |
Progress Reports
| Nov 07 2002 |
| I found something in the code that was probably causing it. I'll need to reboot the MUD now (too many people at the moment) and then see if the bug still exists. |
| Nov 13 2002 |
| I find something else in the code that might be breaking things. Apparently more than one light is being "turned off" when one light dies, and the remaining lights get cancelled by the one turning off. Let's see if this works... |
| Nov 14 2002 |
| I found another problem. Turns out that when the fires expire, the room light count goes down... and when the fire is removed from the world, the light count goes down AGAIN, for the same object. Need to reboot to test. |
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