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Task Information: Fire skill
| Details: |
Make ranged weapons depend a bit more on the fire skill, and have people learn it.
(Geseg) |
| Category: |
Modifications |
| Clearance: |
Public |
| Date
Assigned: |
Dec 05 2002 |
| Date
Due: |
Dec 14 2002 |
| Completed: |
Jan 09 2003
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Completion Notes
| I think I've got THAC0 adjustments based on proficiency done right, so, well, now we just see how well it all works. Will tweak if necessary. |
Progress Reports
| Dec 16 2002 |
| Some thinking, but not much coding done. I'm trying to work out the design for this intelligently before I do anything about it. |
| Jan 08 2003 |
For firing missile weapons, I think firing should use the weapon type skill and
the fire skill each fifty percent. That way, the fire skill determines how
well a class fires missile weapons in general, and the weapon skill varies the
proficiency for each weapon type.
(Geseg) |
| Jan 08 2003 |
Made it do some stuff, but have to test it before I'm sure it works.
It affects your chance to hit, as well as how likely you are to hit someone different than your target when your arrow flies through a room. :P |
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