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Task Information: +1 Blood
| Details: |
Items that give +1 blood apparently don't affect your max blood count, but rather your current blood.
(Arcum/Fenaly) |
| Category: |
Bug Fixes |
| Clearance: |
Public |
| Date
Assigned: |
Jan 08 2003 |
| Date
Due: |
Jan 09 2003 |
| Completed: |
Dec 31 1969
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Completion Notes
| This cannot be fixed at the moment due to the way vampire blood works. The max blood is not stored as a value, but rather dynamically recalculated every time. |
Progress Reports
| Jan 10 2003 |
This is caused by the fact that max blood is not actually a stored number in the pfile, but is actually (for some strange reason) computed every single time. This sucks.
I'm not sure how to fix this correctly, I'll probably have to make a new variable somewhere to store bonuses on blood. |
| Jan 10 2003 |
| Temporary fix: the affect code no longer checks to see if the blood remains under the maximum value. So you can go over your maximum, but not change your maximum. |
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